Most of these apply to improv & sketch & anything else you want to tell.
(via jamandearlgrey:andrewsteven)
Pixar’s rules of story
- Empathize with your main character, even if you don’t like all of his/her motivations or qualities. (For example, Woody in Toy Story initially masked his selfish desires as being selfless.)
- Unity of opposites. Each character must have clear goals that oppose each other. You should have something to say. Not a message, per se, but some perspective, some experiential truth.
- Have a key image, almost like a visual logline, to encapsulate the essence of the story; that represents the emotional core on which everything hangs. (For example, Marlin in Finding Nemo, looking over the last remaining fish egg in the nest.)
- Cast actors with an appealing voice, and whom the microphone loves. Test their voice performance with animation to see if it fits.
- Know your world and the rules of it. (Such as in Monsters, Inc.)
- The crux of the story should be on inner, not outer, conflicts.
- Developing the story is like an archeological dig. Pick a site where you think the story is buried, and keep digging to find it.
- Animation should be interpretive, not realistic.
- “Just say no” to flashbacks. Only tell what’s vital, and tell it linearly. Consider music as a character to anchor the film. Music is a keeper of the emotional truth.
- One universal guideline that Pixar follows is to make the story organic… no jokes that require outside information that isn’t supplied by the film itself.
Fantastic!
Very helpful to anyone who wants to write stories…
Pixar’s rules of story Empathize with your main character, even if you don’t like all of his/her motivations or...
These are good rules, for the most part (barring the flashback thing).
Citizen Kane pretty much was an entire flashback, but I would argue that the entire flashback plot scenario in this...
I only disagree with the flashback rule. They can be very interesting/thematically useful. For instance, Citizen Kane is...